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Wearables For The Visually Impaired

The demand for wearable technology seems to be growing. From smart watches to fitness sensors, the use for wearable tech spans a wide spectrum. While novelty uses are often highlighted in the media, wearable devices can have a great impact on the visually impaired also.

A wearable, collision warning device is making its way to the market. The device is worn on a person’s chest to prevent unnecessary collisions. Rather than being based on proximity, the device would instead evaluate the time to collision and issue a warning as necessary. For example, while wearing the device, if something is headed into your path or if you’re going to walk into something, it delivers a beeping alert.

This wearable device can be beneficial to all visually impaired persons, but is especially suited for those with fading or lost peripheral vision. In comparison to other visually impaired persons, these individuals are not conditioned to be alert for impending dangers that they cannot see.

In controlled settings, a study conducted by Researchers from Massachusetts Eye and Ear at Schepens Research Institute showed that accidents were reduced by 37% with minimal change in patient walking speeds. Next, the researchers are looking to test these devices in real world situations. If results return favorable outcomes, we may see this wearable device sooner than later.

While it’s great that this wearable device is gaining attention, it’s not the first in the field of assistive tech devices for the visually impaired. A prototype system of a head-mounted camera that produces 3D maps was introduced in 2009, and Tacit is a wrist-worn device that provides haptic feedback through sonar pulses. There are also walking sticks which house advanced technology and robot guides that act as guide dogs in stair-free environments.

These devices are helpful, but are much more high tech in comparison to this collision warning wearable device. How do you think this device, or any of the others mentioned, will have a lasting impact on the visually impaired? Share your thoughts with us on Facebook, Google+, Twitter, or Pinterest.

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How Wearable Technology Will Impact Education

Wearable technology has evolved right before our eyes. Our childhood experiences vary drastically from the children growing up today. As we hone our technology and the Internet of Things, we are subsequently changing the learning environment for our children.

Wearable technology can and will have a positive and enriching impact on the classroom, namely, field trips. In the early stages, wearable tech will enhance the experience, allowing for students to more actively engage in the learning experience. As wearable tech advances, data gathered from field trips will be easier to record, consume, and share across various networks. Eventually students from around the world could potentially be sharing learning experiences and helping each other.

For in-person field trips, students will soon be able to scan QR codes or capture images to find out more information, whether it is in the form of text, video or audio. Enabling students to do so will encourage participation and the first-hand interaction will help them better understand the learning objectives.

After the field trip, rather than a simple discussion, students can take photos or record audio and video to bring back to the classroom. They can share their experiences with peers within the classroom, and even through social media. This will enable lessons and information to reach students across the world.

Virtual reality can take field trips to a whole new level. Students will be able to enjoy and experience things we never thought possible. In lieu of in person field trips, virtual reality headsets could bring the experience to the classroom. Students would be able to virtually explore the Grand Canyon, Ancient Greece, and the depths of the ocean, all in one day and without leaving school. This advanced tech helps kids tap into their imaginative and creative side while teaching students great interpersonal skills.

Such an immersive learning environment is promising for young students. This will hopefully encourage students to be more involved in the curriculum, and persuade students to continue their education into college and graduate school. Knowledge is power, and with new technology, this power is strengthened.

What are your thoughts on wearable technology and its impact on school and education? Do you have young children in school who use some of this technology? How has it helped your children? We would love to hear from you. Connect with us on Facebook, Google+, Twitter, and Pinterest!

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